If it's five minutes, practice for five-minutes. Now you can start making the tuning changes. Make changes one at a time, checking your lap times each time before you make another change. Read the guide carefully and thoroughly to make sure your adjustments are dealing with real issues that affect your car. Mark each change on your setup sheet. Don't worry if you can't tell any difference with a change; you'll develop more sensitivity to changes when you are a better driver.
When you have made real progress, you may want to make up a new setup sheet with those changes. Put it in a safe place; it can be used again later if you race on a track with similar conditions. Rake is the incline angle of the vehicle when looked at from the side. Positive rake is the front end ride height of chassis lower to the ground than the rear vehicle is angled down towards the front. Negative rake is the front end higher than the rear.
The effect of rake angle has more of an impact on cars with greater aero features. Rake is indicated on the setup sheet by the entries in the ride height for front and rear. Reduces high speed understeer or increases high speed oversteer. Reduces high speed oversteer or increases high speed understeer. Checkmark means the content has been approved: Table of Contents. Front suspension features pillow ball uprights steering blocks for increased adjustability and improved durability Gearboxes feature a 3.
Abbreviations and Terms Used. You'll see the following abbreviations or terms used in the manual. Quick Start after assembly. Electrical Charge receiver battery and install in car. Charge starter box battery. Read radio transmitter manual thoroughly. Insert batteries into radio transmitter. Turn on the transmitter first, then either plug in receiver pack, Or turn on power switch for Buggy.
Check the operation of the radio. Turn the steering wheel left and right -- ensure left is left and right is right, and that wheels are facing straight when not turning wheel on the transmitter. Pull the trigger and the carburetor should open; push the trigger and the brakes should engage and not over extending themselves during the motion. If so, check your EPA adjustment for Throttle refer to transmitter manual. Turn transmitter off. Fully charge your glow igniter.
If using a starter box, be sure the engine flywheel is aligned with the starter wheel when buggy is placed onto the starter box. If not, adjust positioning posts on starter box for proper alignment.
Air Filter Elements Put elements into plastic bag and lightly add air filter oil. Massage elements to absorb oil until they are lightly but evenly coated. Install on car. Fuel Tank Check engine specs for recommended nitro content of fuel. Lift fuel tank lid and add fuel with fuel bottle. Engine Read your engine manual thoroughly and get the engine ready, such as determining which type and temperature of glow plug to use Familiarize yourself with the fuel mixture settings and break-in procedures.
Starting the Car Plug in the receiver battery, or turn on power switch. Turn on the transmitter. Insert the glow plug igniter over the glow plug in the engine head. Bump the flywheel against the starter box's wheel. Once engine starts, let run for up to 30 seconds to warm up a bit. Remove the glow plug igniter. Carefully follow all engine break-in steps in your manual when starting for the first time. Adjust fuel mixture settings according to the manual.
Stopping the Car Gently pinch the fuel line with pliers until it stops, careful not to damage fuel line. Unplug the receiver battery, or turn of power switch. Turn off the transmitter. Common Beginner Mistakes on the Track. Yelling at the turn marshall. How to Create the Best Setup. Follow these steps at the pit table before racing to keep your car in the best shape possible.
Apply threadlock where necessary. How to print out this tuning guide. You may want to print out this entire guide and put it in a binder. Read the following before you hit the Print button. The print function will only print what is being displayed on the page.
It won't print the pictures in the sections that are closed. To make sure all the pictures appear, open each section and scroll through. This will pull the pictures from the server so the print functionality will acknowledge them. The Google Chrome browser will give the most information in the printout.
Once the selected sections are open and scrolled through, you can print. Front Suspension top Ride Height. Ride Height The ride height is the distance from the ground to the bottom of the chassis with the vehicle fully equipped, full tank, body on.
Check the ride height by lifting up the entire car about 6 to 8 inches off the bench and dropping it. After the suspension settles into place, adjust threaded shock collars up or down so the front CVAs are parallel to the ground.
This is known as "bones level. Rake Rake is the incline angle of the vehicle when looked at from the side. Arrows show the "gap. On a high-traction surface, a vehicle not using anti-roll bars will tend to have a lot of chassis roll, which results in the vehicle being less responsive.
Adding anti-roll bars or making them thicker if you already use them will help minimize the chassis roll, making the vehicle more responsive in cornering, and at the same time making it more stable.
Tuning the "gap" see illustration above : We can fine-tune the bar by changing how much the bar extends from the collar. The farther it extends from the collar, the stiffer you make it.
Going flush will be the softest the bar can be. Ackermann is a term describing the effect of the inside front wheel turning tighter than the outside front wheel. More Ackermann means the inside wheel is turning in a tighter arc.
The setup sheet indicates 2 options for driveshafts: CVAs and Universals. You have 2 options for the chassis brace, short or long. This will give less flex, and therefore will be more responsive.
This will give more flex. The wheel hexes widen the width or track of the vehicle. Be careful not to widen the width beyond technical inspection rules. Caster describes the imaginary vertical angle of the pillow balls top-to-bottom, the top pillow ball positioned toward the rear of the vehicle. We can change this caster angle.
Caster is changed by moving the caster clips shims on either side of the upper front arm. This shifts the upper arm relative to the lower arm, achieving caster change.
Upper Ball Shim unfinished. Pillow ball shims come in three sizes: 0. Lower Ball Shim unfinished. The pillow balls come in 2 materials, steel and aluminum. Default for top and bottom. Bump Steer takes its name from the fact that when the car goes over "bumps," it changes the "steering.
Your car then bounces back and forth instead of going straight through the bumps. We alleviate this effect with a spacer. It goes on the steering block arm where the arrow indicates in the illustration above. We can change the angle of the shocks from the shock tower to the front lower arm. There are 5 positions on the tower and 2 on the arm.
This generally results in more lateral grip. This generally results in a more responsive car and more stability exiting corners. Upper Arm Mount to Tower unfinished. By changing arm mount inserts, you can change the position of the upper arm mount relative to the front tower. The various arm mount inserts have holes that can be fixed in 9 different positions in the arm mounts. By changing the inserts in the front arm mount pairs, the lower front arm inner hinge pins are adjusted.
The RC8B3. The new RC8B3 arm mounts with High Roll Center offer increased ground clearance for greater durability, since the pivots now sit 1mm higher off the ground. Additionally, they allow the racer to run a higher roll center for increased stability on faster, high-grip tracks. These mounts are made of high quality T6 aluminum. Adjustment Options: Vertical positioning affects pro-dive and anti-dive.
A steeper angle results in: adding anti-dive; increases corner entry steering; decreases caster at the wheel; reduces weight transfer to the front on deceleration entering corners.
Results in: Less weight transfer to the front end when off power, and less aggressive steering. Moving the wheelbase shim to either side of the lower front arm hinge pin will move the arms forward or back.
This adjusts the wheelbase, the distance between axles on the same side of the car. For instance, putting the shim at the front of the hinge pin will push the arm closer to the rear arm, shortening the wheelbase. The model will be placed at the last known start position. Language: If you chose a different language you can use this selection to change the language without a new installtion. Units: In aerofly RC8 you can use instruments for height or speed.
Here you can change the unit system. Auto zoom: If the Auto Zoom is activated, the field of vision of the viewer adapts automatically to the distance at which the aircraft is flying. If the model is close to the viewer, the Auto Zoom sets the field of view at Wide so that you can see more of the surroundings and prepare for landing or avoid obstacles.
If the model flies further off into the distance, the field of view becomes automatically smaller so that the model can still be seen. This automatic mechanism however, can also influence the subjective flight behavior decisively.
Height dependence: Due to the restricted field of view, it is sometimes difficult to identify the height of the model in relation to the viewer. If Height Dependence is activated, the model is displaced upwards or downwards depending on the position of the model in relation to the height of the viewer.
Without realizing, many pilots fly directly overhead in the simulator due to the restricted field of view. If Height Dependence is activated, the model is then at the upper edge of the screen. Resolution: Select the window mode or one of the supported full screen resolutions. On PCs with slower graphics cards, the window mode is recommended. Lens flare effects: This switch turns special sun flare effects on or off.
This mode is beta! This menu allows you to setup the graphics performance individually. It is recommended to start with low graphics settings. If your graphics card runs well you can increase the resolution step by step.
These settings are only visible after launching the aerofly RC8 in VR mode using the second desktop icon. You have to install and calibrate your VR headset on the PC before! Scale factor and Render scale factor: These values controls the appearance in the headset. Please ever start with the default settings.
Model enlargement: This value enlarges the models in larger distances. This zoom is not active in your closer range. At the maximum value the models starts flying passive. In this case please reduce this value. You can select a split screen or a single eye view. Load aircraft. Display mode bottom left Switch between thumbnail and detailed text display of the available models.
Preview and model information right At the top right you can see a preview of the chosen model, underneath a detailed description. Available configurations in the middle on the right The default setting is inactive. Only after creating additional configurations of a model with the aid of the model editor or after having received same by downloading , can you determine which configuration requires loading.
With the aerofly RC8 this revolutionary innovation is introduced to the aerofly simulator line. For a model with 2 m wingspan, this means a change to 1 m and up to 4 m wingspan is possible!
The weight and the physical parameters are also scaled, which makes this feature even more spectacular. Since the scaling is infinitely variable, you now have a virtually infinite range of different models. If you want to scale a model, you may do this right at the preview window of the specific model. After loading the model, the changes are saved automatically. Available contests The thumbnails contain a number of small white symbols. These symbols show directly what contests are available in a scenery.
In detail view, the contest symbols are replaced by letters. Use the right mouse button for quick access to the most frequently used functions: Click any part of the screen with the right mouse button whilst no other window is open. The ring-shaped quick launch menu appears. Select the desired function in the usual manner using the left mouse button.
Click the desired sub-item with the mouse. Note: If you are in a photo scenery or are connected to the network, you do not have as many options. In these sceneries, you do not have the choice of camera modes or flight conditions time of day, clouds, fog. In multiplayer mode you cannot change the scenery. Note: The aerofly RC8 main menu still provides access to all functions. It appears automatically at the top of the screen when the mouse is moved. Note: The windows appear at the default positions.
However, you can assign them as you require. Move the mouse to a window and keep the left mouse button pressed to move it. The arrangement of the windows remains the same even if you exit aerofly RC8 and re-start it later. This instrument that is vital to the glider indicates energy-compensated climb and descent rates in the round vario scale.
Standard functions, e. A button is located under the bar. Click this to set up the functions should you wish to change the current assignment. Please note that some models have no special functions. The window remains hidden as long as you do not touch it with the mouse. This window indicates which signals your model is currently receiving. Consult this information window for answers to these questions. Note: To facilitate operation, the aerofly RC8 is equipped with an automatic mechanism for landing gear, wheel-brake and towing hook functions: When the model is reset e.
The landing gear is then irrespective of the slider position automatically extended. After re-positioning the model, all hooks are also closed and the wheel-brake open so that you can now start. The radar helps you to navigate in a 2D photo scenery. You can see the following infos in the display:. The runway and the actual model position The flight direction The position of the pilot and his visual angle. The bottom left section of the aerofly RC8 window or full screen is reserved for console outputs.
It contains not only information on the currently chosen camera mode but also on the next steps. Pay attention to these outputs during training and contests.
By repeating these shortcuts, you can remove the lines. Depending on the distance and size of your screen, simply experiment until you have found your optimal setting. Every landscape offers various start positions for the models.
In 4D landscapes additional positions are possible for the viewer. If you have found a suitable position, press the space bar to continually restart the model from this position.
The different modes are described as follows:. This is the standard mode for all model aircraft. The camera is in a fixed position and focuses on the model.
In Follow mode, you fly behind the model. Just imagine that you are connected to the model by a rubber band. This camera is only usable in 4D sceneries. In this mode, the camera is located at a freely settable position round the model and moves together with the center of gravity of the model. This mode is highly suitable for viewing the model in flight. The camera does not completely turn with the model on its longitudinal and transverse axis.
Starting and landing is somewhat tricky in this mode. You can achieve a distance of max. You are looking down or up at the model. In this camera mode you are situated directly in the model, i. The cockpit mode is divided into further sub-modes. The second cockpit mode sets the viewer at a fixed position and looks in the direction of flight. Your own model is not displayed in this mode. Some models have additional fixed cockpit positions option with a fixed viewing direction.
The different camera modes have additional parameters. A point that is often underestimated, is the influence of the camera settings in the simulator on the subjective flight behavior. Depending on the field of vision and delayed camera in the Fixed Viewer Mode, the flight behavior of a model can change somewhat dramatically, although the objective flight behavior has not changed at all. How does this parameter influence the subjective flight behavior? The more you can see of the surroundings, i.
In reality the field of vision is of course considerably wider and the movements of the model can be spotted sooner. If the slider is at Narrow, even steep heights or changes in direction are hardly noticeable, however the model can be seen considerably better at greater distances.
Camera delay: The parameter camera delay was actually introduced to compensate the influence of the small field of vision on the monitor and to introduce a greater degree of dynamism than it would have in reality with a wide field of vision. Camera delay ensures that the camera does not instantaneously follow the accelerations of the model so that changes in the altitude of the model can be recognized sooner. This is extremely important for landings and the smooth performance of aerobatics.
Simultaneously, however in the case of an extreme 3D helicopter flight, the model may appear to move because the camera is not always focused on the model. Simply set the parameters to suit your personal preferences and flying style.
If you are still not satisfied with the actual flight behavior, the next step is deflection control. Simply use the mouse to move the camera and the model e. Moving the camera Press the left mouse button anywhere in the window. The pointer becomes a symbolic eye with arrows. Keep the left mouse button depressed and move the mouse to swivel the camera. Position model Move the mouse to the middle of the model. The pointer now becomes the four-way arrow.
Keep the left mouse button depressed and move the mouse to drag the model to the required position. Up and down movements move the model further away or bring it closer. Turn model Move the mouse to the edge of the model.
The pointer now becomes a symbol of rotating arrows. Keep the left mouse button depressed and move the mouse to turn the model. The pointer now becomes a symbol of arrows, that point up and down. You can simultaneously move it to both the right and left. All settings that are associated with your controller are summarized in this menu.
Assign controls Opens the relevant window from the Easy Setup mode in which you can assign the sliders or keys to the most common modifications. Assign controls advanced This menu contains the advanced setups in which the professionals have access to all possible model functions.
You can also make more customized setups. See 5. Setting up your input device. Re-calibrate Here you can once again return to the different basic settings of the EasySetup. Re-configure Here you can once again perform all 5 steps of the control device base setting of the EasySetup. Scan for new controllers Choose this menu item if you wish to connect a new controller for yourself or for a second player. After scanning, controllers are displayed in the menu and can be selected as required.
See following point. All the identified controllers are displayed for selection in this case a transmitter at the interface cable and a joystick. Select the mode first that best meets your requirements and then assign your individual channels.
Move a stick to display the assigned channel. Note: In the case of joysticks, only the analog axes are displayed and not the digital buttons. See below for assigning buttons. Disk space 3 : Here you have the possibility to define and subsequently call up four different default settings for your controller.
Function bars 4 : This is the list of the model functions available in aerofly RC8. They are sorted into aircrafts, helicopters, gliders, etc. Under throttle, e. However these only apply to special models. Automatic assignment: Click a function bar. A small window opens. Move the stick, slider, switch or press a key Channel assignment 5 : You can also use the mouse to assign a channel. Assignment 6 : The selected channel is displayed once again as a text.
This column is only significant if you want to assign a function to the keyboard or a button. A few functions, e. Choose this to automatically control internal mixer the engine. See Set up engine controller for helicopter. If a channel is assigned to the function, there is no entry in this column.
Press a key Function mode 8 : Here are two possibilities: Analog mode if a channel is assigned to the function Standard: The complete channel is used to control the function. Upper half: Only the upper half of the channel is used. Lower half: Only the lower half of the channel is used Example: To be able to control two different functions A and B with a knob or 3-step switch, assign the corres-ponding channel to both functions and select the upper half for function A and the lower half for function B.
The longer the key is depressed, the greater the deflection. Release the key and the deflection is reduced. The longer the key is depressed, the greater the braking effect. To brake slightly, just press and release the key alternately. Inv 9 : For analog channels the direction of movement can be reversed inverted by ticking. Higher settings are only recommended in extreme cases.
Rate can be selected between 20 and and defines the full extent of travel of the function. Note: Most modern computer transmitters already offer the Dual-Rate functionality internally.
If you want, you can use your own transmitter for setting up Dual-Rate. Alternatively you may choose a channel direct from the list. If you now move the assigned channel or switch, all values for Expo and Rate will switch between the default setting black and Dual-Rate setting blue. Now adjust for both settings your desired values for Exo and Rate for each model function.
A standard feature of the aerofly RC8 is an automatic setting for controlling the engines of all helicopters. This mode is used for starting the engine and hovering.
This mode is suitable for inverted flying and aerobatics. Autorotation: The rotor is not connected to the engine and does not react to throttle. Autorotation functions as usual and separates the main rotor from the engine. The glider airbrake can now be assigned to Full Stick Travel. Extending and retracting the retractable propeller can be assigned as required to the same channel that controls the engine or another channel can be used for this purpose.
Describes how to set up a controller for the second player. The 2-player mode requires at least one PC that meets the recommended standard requirements. Connect a second controller. This can be either a further transmitter with interface cable, a game commander, joystick or game pad 2. A list of available devices then appears. Setting up your input device 3.
Compare also7. Load aircraft model 4. In the default setting, the screen is split vertically when a second model is loaded. The left half is for Player 1, the right half for Player 2. The remaining options are grayed-out deactivated with the corresponding remark. Load an appropriate aircraft. Click the start button or press the space bar to move the model into position and activate the trainer. The default setting enables you to influence the elevator and the rudder.
The trainer balances the model again when you let go of the stick. You can purposely create a state of imbalance just to see how the trainer reacts.
Now practice controlling one function e. If you can cope with the elevator, try the rudder next and then the throttle separately. Once you have mastered this, you can manually control two functions in the next step.
The aileron plays a special role. When controlled by the trainer, the latter will always attempt to position the model so that you can see it from above. Whenever you set up the slider controllers, the trainer takes over completely for three seconds so that you have time to re-position your hands on the stick. The function eases the entry into torquing. Upload a helicopter model. Click the Start button or press the spacebar to bring the model into position and to activate the trainer.
To avoid rotating the model the trainer revs up the engine slowly. Using the slider, you can determine how much trainer support you desire on the channels engine, pitch, roll, nick and tailrotor.
You can continue to move the slider towards center position and learn to control the model, while the Trainer will help you with small corrections. If the Trainer has control over the tail rotor, it will try to align the model with the rear toward you.
Load an aircraft and a scenery that offers a spot landing contest. A target appears on the runway and the model is automatically positioned at the target point. Start the plane and try to make as many landings as possible on the target line within the given time.
The scores you have achieved will be totaled. Load the appropriate model and a scenery that is set up for a pylon race. A course comprising 2 or 3 pylons is set up and your model moves into a start position. Penalties: In order to make the race more interesting, a player who misses one or more pylons will not be disqualified immediately. As a penalty the player will not be allowed any throttle for the duration of the penalty.
Load an appropriate model and a 4D scenery that has an air race. A course comprising several air-gates will be setup and your model moved into a start position. Penalties: In order to make the race more interesting, a player who misses one or more pylons will not be disqualified immediately but will not be allowed any throttle for the duration of the penalty.
Upload a helicopter model and a scenery that offers a Heli Precision Flight. The red ball must always have ground contact inside the marked track, while the blue ball must stay in the air. Tip: Improve the hover control of the model. You may also fly with reduced speed by putting the engine on a channel manually.
The score goal is usually points. Each mistake results in a point deduction. At the marked corners you may fly a pirouette to receive extra points. A pirouette against the rotational direction of the main rotor counts double. The competition and the timing starts by the time the red ball crosses the start line. The time for the task is usually 60 seconds.
When the timer expires points will be deducted. A perfect flight will be rewarded with bonus points. Load an appropriate glider model e.
The glider is moved to a predefined start position and the wind adjusted automatically to achieve dynamic soaring. Select this menu item several times to try out all possible dynamic soaring positions. Note: Dynamic soaring is performed on the leeward side backside of the ridge to the left of the picture.
The start positions are selected so that the model is launched into the updraft of the oncoming wind windward side, to the right in the picture.
The glider could otherwise run out of energy on the leeward side. Gain altitude by flying with the updraft, turn and dive down on the leeward side and climb back up again to fly back below the boundary layer on the leeward side of the ridge.
Cross the boundary layer again from below close to the ridge, turn and dive down again on the leeward side, etc. Load a glider model e. Intention and tow plane e. Wilga Note: If glider towing positions are not provided in a particular scenery, the models will remain at their current positions and will be connected to the tow rope should they be on the ground and positioned sufficiently close to one another.
For glider models, aerofly RC8 has two further innovations: The winch launch and the helper, who launches the model. Once you have found the desired position, press the space bar to start. To restart, simply press the space bar again. Here you can change the winch speed and aerotow rope length.
The tow plane must taxi slowly until the tow rope is taught before accelerating. Wind default settings: Select one of the default settings for a scenery. Average speed: Select the wind speed. Please note that this is an average value. Depending on the variations of wind see below and the terrain, completely different wind conditions may arise at your current position.
Mean direction: Define the direction of the wind. Compare also variations Wind variation: Defines how the wind will vary both in the direction and force, over a longer period of time. Turbulence: Influences short-term fluctuations in the wind. Please note turbulence increases when the wind force increases.
Thermals: To control the force of the thermal up-winds. Take into consideration that thermals also depend on the sunlight, terrain and wind force. A strong wind suppresses thermal circulation. Show wind field: Tick this box to display, arrows and thermal hoses that show the current wind conditions during simulation.
The green arrows signalize up-winds, the glider pilot should avoid red arrows. Note: Click the compass right to adjust the direction and force of the mean wind. Simultaneously, you can assess in the dynamic preview green arrow how strong the wind will be at the current camera position and how it will vary.
Go with a few clicks from a sunny morning to a cloudy dusk with sunset and on to night and fog. In many scenarios, you can also activate special features such as an orientation grid, F3A-grid or the position display.
Please note that you also can use a short cut to do this very simple. Daytime: Select the time of day position of sun with this slider.
0コメント