Ten ton hammer ddo update 7




















This page was last modified , March 1, Update Based on work by others. Attribution-ShareAlike 2. Spectral Warhammer level 4. Ghostbane 2 Ghostbane 2 : This weapon is attuned specifically to hunt the risen dead, dealing an additional 2d10 bane damage vs. Undead monsters. Evil Outsider Bane 2 Evil Outsider Bane 2 : This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 2d10 bane damage vs.

Evil Outsiders. Crushing 4 Crushing 4 : This effect causes the edges of this weapon to ripple with force, dealing 4d6 force damage on each critical hit. Bludgeoning 2 Bludgeoning 2 : The edges of this weapon are blunted, dealing an additional 2d6 bludgeon damage on each hit. Construct Bane 2 Construct Bane 2 : This weapon is attuned specifically to disrupt creations, dealing an additional 2d10 bane damage vs. Stacks up to 15 times. This effect may trigger once every three seconds.

Treasure of Crystal Cove. Mournlode Warhammer Level 4. This power makes the weapon good-aligned. Undead Bane 2 Undead Bane 2 : Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 2d10 bane damage vs. Vaults of the Artificers. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.

Electric Vulnerability. Unbound Unbound : This item is Unbound, and may take permanent damage. Cold Vulnerability. Acid Vulnerability. Fire Vulnerability. Mournlode Warhammer level 8. Spectral Warhammer level 8. If your target has above Hit Points, they take damage.

Crushing 6 Crushing 6 : This effect causes the edges of this weapon to ripple with force, dealing 6d6 force damage on each critical hit.

Jeweled Hammer. Command armor and command shields make their owners very noticeable, imposing a -6 penalty on Hide checks. This does not stack with Improved Critical feat.

Vorpal Strikes by this weapon also bypass all Fortification. The Abandoned Excavation. Nightforge Hammer.

Adamantine Adamantine : Adamantine weapons may bypass the damage reduction of certain items and creatures. A Relic of a Sovereign Past. Echo of Whelm. Whelming Shockwave Whelming Shockwave : This weapon reverberates with incredible power. On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies. Blunt Trauma Blunt Trauma : This weapon is incredibly dense and delivers especially powerful blows.

Lesser Boneshatter Lesser Boneshatter : This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Giant Bane 3 Giant Bane 3 : This weapon is attuned specifically to hunt a larger foe, dealing an additional 3d10 bane damage vs.

White Plume Mountain , end chest. Silver Silver : A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.

Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.

Fiery 3 Fiery 3 : This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit. Undead Bane 3 Undead Bane 3 : Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 3d10 bane damage vs. This weapon is evil, dealing an additional 3d6 evil damage on hit. Human Bane 3 Human Bane 3 : This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 3d10 bane damage vs.

Note: internal cooldown of 1 second. Chilling 3 Chilling 3 : This effect causes the edges of this weapon to become frozen to the touch, dealing 3d6 Ice damage on each hit. Spectral Warhammer level Ghostbane 3 Ghostbane 3 : This weapon is attuned specifically to hunt the risen dead, dealing an additional 3d10 bane damage vs. Evil Outsider Bane 3 Evil Outsider Bane 3 : This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 3d10 bane damage vs.

Crushing 7 Crushing 7 : This effect causes the edges of this weapon to ripple with force, dealing 7d6 force damage on each critical hit. Green Steel Warhammer. Altar of Fecundity , Manufactured Ingredient Recipes. Mournlode Warhammer level Hammer of the Leaden Clouds historic. Thundering Thundering : A thundering weapon creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra 1 to 8 points of sonic damage upon a successful critical hit with a weapon that has a x2 critical multiplier, an extra 2 to 16 for a x3 multiplier, and an extra 3 to 24 for x4 multiplier.

Hammer of the Leaden Clouds Level Bludgeoning 3 Bludgeoning 3 : The edges of this weapon are blunted, dealing an additional 3d6 bludgeon damage on each hit. Construct Bane 3 Construct Bane 3 : This weapon is attuned specifically to disrupt creations, dealing an additional 3d10 bane damage vs.

Alchemical Warhammer. Alchemical Prototype Alchemical Prototype : This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement before an elemental can be bound to it.

The Master Artificer , Either End chest. Shrieking Shrieking : Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage. Crushing 8 Crushing 8 : This effect causes the edges of this weapon to ripple with force, dealing 8d6 force damage on each critical hit.

Shockwave Shockwave : On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies. Fiery 4 Fiery 4 : This effect causes the edges of this weapon to burn with enchanted flames, dealing 4d6 Fire damage on each hit.

Flaming 9 Flaming 9 : This effect causes the edges of this weapon to burn with enchanted flames, dealing 9d6 Fire damage on each critical hit.

Jolting 9 Jolting 9 : This effect causes the edges of this weapon to arc with electricity, dealing 9d6 Lightning damage on each critical hit. Syranian Warhammer. Electrifying 4 Electrifying 4 : This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.

Holy 4 Holy 4 : On Hit: 4 to 16 Good damage. Construct Bane 4 Construct Bane 4 : This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Syranian Forged Weaponry. The Banhammer. Artificer Rune Arm Use.

Gem Gem : Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents. Occasionally, this dynamic Power comes to the surface, devastating enemies with a massive lightning strike. This is a rare enchantment that does not show up on all drops of this item. Craftable Rune Arm This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.

Alchemical Crafting. Drops on all difficulties. More frequently on higher difficulties. Cannith Crafting : Can add any effect which normally goes onto a craftable trinket. This has Prefix, Suffix and Extra slot available. The Minimum Level is fixed at 19, cannot apply min level shard. Disjuncting to prepare the item for Cannith Crafting removes both the Potency and the Exceptional Fortification properties.

The Disjunction mouse-over does warn about this.



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